Creating the chess-pieces:
Pawn: By creating a cylinder and setting the subdivision caps to 0 and Axis to 10, I selected the face and extruded using the blue arrow to extrude upwards. Extrude > Blue arrow > R.
![](https://static.wixstatic.com/media/55de9b_6882c6a9e0544ec6a4201731d6db8b4c~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/55de9b_6882c6a9e0544ec6a4201731d6db8b4c~mv2.png)
I used the extrude along with the chess-piece guide to create the body of the prawn. For the head I used a simple scaled down sphere and merged the body and the head together.
This is the finished result.
![](https://static.wixstatic.com/media/55de9b_d46068495fe34ec5bd1959947032d173~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/55de9b_d46068495fe34ec5bd1959947032d173~mv2.png)
Rook Piece:
I used the same process for the rook as I did with the prawn, I extruded using a cylinder however this time by setting the subdivisions higher, I was able to select and extrude the head upwards to form a pattern.
![](https://static.wixstatic.com/media/55de9b_0a147e7dc94b42bd8a284e01341626dc~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/55de9b_0a147e7dc94b42bd8a284e01341626dc~mv2.png)
King Piece:
Setting the cylinder I extruded by selecting the front face. Extrude> Blue arrow> Pull> R.
Doing this along with using the chess image as a guide, this was my result.
![](https://static.wixstatic.com/media/55de9b_43521ef9c2904a3b9e14c320badacea8~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/55de9b_43521ef9c2904a3b9e14c320badacea8~mv2.png)
Queen Piece:
Unlike the King, I used an EP curve tool for modelling the queen and bishop. I entered Side view using the spacebutton so that my EP curve tool would work and then I traced around the queen in the image. I then used revolve which generated the full body of the queen.
![](https://static.wixstatic.com/media/55de9b_d1203e7b7e954aeab45aaf4befd3457d~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/55de9b_d1203e7b7e954aeab45aaf4befd3457d~mv2.png)
Bishop Piece:
I used the EP curve tool to trace around the image of the bishop. I then used revolve to generate the bishop.
![](https://static.wixstatic.com/media/55de9b_351ab315d7584652b7806b13ceac10a5~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/55de9b_351ab315d7584652b7806b13ceac10a5~mv2.png)
Horse Piece:
Unlike the bishop, The horse had to be combined with two modells. Using the EP curve tool I created the base of the horse, while moving its center in place using the shortcut D. For the head and body, I extruded by using the same process as the pawn.
![](https://static.wixstatic.com/media/55de9b_0ba1dc75802146be86084d8891f4e3f3~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/55de9b_0ba1dc75802146be86084d8891f4e3f3~mv2.png)
Chess-board modell
I first created a cube, then set the X scale to 24, Y scale to 0.4, and Z scale to 24. This created a flat board where I then clicked edit mesh> add divisions.
![](https://static.wixstatic.com/media/55de9b_5df8fe08c9b84229b12a66ed5205e21c~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/55de9b_5df8fe08c9b84229b12a66ed5205e21c~mv2.png)
Shaded Render:
After completing my chess-pieces along with my chess board I decided to create a new scene to combine all the work I finished into a final modell. Once I have set all my pieces in order, I then added texture to the pieces. I used phong as my base and then coloured the pieces in a simple white and black. I added the Sky light for the lighting and rendered the pieces.
![](https://static.wixstatic.com/media/55de9b_ee35f5e964d545d0bfac7a91d0eddc17~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/55de9b_ee35f5e964d545d0bfac7a91d0eddc17~mv2.png)
Kommentare